Navigating the Boundaries of Human Identity and Artificial Intelligence in Contemporary Literature
DOI:
https://doi.org/10.25212/lfu.qzj.9.1.48Keywords:
artificial Intelligence, human identity, literature, posthumanism, technologyAbstract
This study delves into the exploration of human identity and artificial intelligence (AI) in contemporary literature, with a focus on three prominent novels: Ready Player One, The Circle and Machinehood. By employing posthumanism and cyborg anthropology as theoretical frameworks, this study uncovers new insights into the increasingly blurred boundaries between biological and artificial intelligence. It investigates how these novels challenge traditional notions of human identity and consciousness while raising questions regarding the potential consequences of AI's integration into human lives. Furthermore, this study examines the ethical implications of AI's growing influence on privacy, autonomy, and the potential for AI-driven inequality. By addressing these themes and existential concerns, the study aims to contribute to the ongoing debate on AI's role in society and inform future policies and guidelines for its development and integration, ultimately ensuring the preservation of human values and well-being in a rapidly evolving technological landscape
Downloads
References
BEVINGTON, R. (2021). The Spatialities of Surveillance Capitalism: Shoshana Zuboff’s ‘new frontier of power’ (Doctoral dissertation, Durham University).
Bostrom, N., & Yudkowsky, E. (2018). The ethics of artificial intelligence. In Artificial intelligence safety and security (pp. 57-69). Chapman and Hall/CRC.
Brynjolfsson, E., & McAfee, A. (2014). The second machine age: Work, progress, and prosperity in a time of brilliant technologies. WW Norton & Company.
Cave, S., & Dihal, K. (2019). Hopes and fears for intelligent machines in fiction and reality. Nature machine intelligence, 1(2), 74-78.
Chalmers, D. J. (2010). The Singularity: A philosophical analysis. Journal of Consciousness Studies, 17(9-10), 7-65.
Clarke, A. C. (2019). The rise of artificial intelligence in science fiction. Journal of Science Fiction Studies, 28(1), 1-18.
Cline, E. (2011). Ready player one. Ballantine Books.
Divya, S. B. (2021). Machinehood. Simon and Schuster.
Eggers, D. (2013). The Circle.
Floridi, L. (2014). The fourth revolution: How the infosphere is reshaping human reality. Oxford University Press.
Graham, E. L. (2002). Representations of the post/human: Monsters, aliens, and others in popular culture. Manchester University Press.
Hables Gray, C. (2001). Cyborg citizen: Politics in the posthuman age.
Haraway, D. (2013). A cyborg manifesto: Science, technology, and socialist-feminism in the late twentieth century. In The transgender studies reader (pp. 103-118). Routledge.
Hayles, N. K. (2000). How we became posthuman: Virtual bodies in cybernetics, literature, and informatics.
Herman, P. C. (2018). More, Huxley, Eggers, and the utopian/dystopian tradition. Renaissance and Reformation/Renaissance et Réforme, 41(3), 165-193.
Latham, R. (Ed.). (2014). The Oxford handbook of science fiction. Oxford Handbooks.
Makridakis, S. (2017). The forthcoming Artificial Intelligence (AI) revolution: Its impact on society and firms. Futures, 90, 46-60.
Nordstrom, J. (2016). “A Pleasant Place for the World to Hide”: Exploring Themes of Utopian Play in Ready Player One. Interdisciplinary Literary Studies, 18(2), 238-256.
Tegmark, M. (2018). Life 3.0: Being human in the age of artificial intelligence. Vintage.
Turing, I. B. A. (2007). Computing machinery and intelligence-AM Turing. Mind, 59(236), 433.
Yampolskiy, R. V. (2020). Unexplainability and Incomprehensibility of AI. Journal of Artificial Intelligence and Consciousness, 7(02), 277-291.
Downloads
Published
How to Cite
Issue
Section
License
This work is licensed under a Creative Commons Attribution 4.0 International License.
Qalaai Zanist Journal allows the author to retain the copyright in their articles. Articles are instead made available under a Creative Commons license to allow others to freely access, copy and use research provided the author is correctly attributed.
Creative Commons is a licensing scheme that allows authors to license their work so that others may re-use it without having to contact them for permission